I am Seb.
Software Engineer
I think of creative solutions. I write code for apps, games and tools.

01. Me
I am a 20 years old software engineer from Europe.
I've started programming when I was about 13 years old. I've always found passion in solving problems and I've always dreamt of becoming a software engineer, who creates great things. I write code on a daily basis and I really enjoy it.
In my free time, I like listening to music and watching movies and TV shows. I aswell enjoy playing video-games. I'm a fan of the Counter-Strike series.

02. Work Experience
Studio 301
MVP Game Dev
Programmer @ Studio 301
10/1/2021 - Now
I write code.
03. Projects
PDF Generator
This project was built under Studio 301 for the AutaSuper app. It simply allows user to generate PDF from a given template. This project used C# implementation in the app and communicated with Node.js and React implementation. It was used to generate PDFs of users' invoice.
Content Registry
Unity tool used for internal resource management created under Studio 301. It allows developers to manage assets and content in the app. The tool is capable of creating, editing, deleting, and finally, sending resources and assets to the server.
PointCloud Collisions
Library created under Studio 301, which creates interaction with ARFoundation's PointCloud implementation. It introduces Collider creation and collision detection in AR. The library opens possibilites to create virtual worlds with colliding objects. Library is written with various modes, supporting multithread solutions. Its main use case was aimed for mobile phones, so it was written with performance in mind.
Invoker
Unity plugin used for invoking methods in virtually any classes. It is shipped with custom Editor window, which aims for the best user experience.
You can easily send parameters to the given methods, and then see all the stats results in the console.
This tool is currently in early development.
Diceia
Unity game created as an entry for the GMTK GameJam 2022. I took care of most of the programming part, which varied from round system, to complex card draw events, and mostly a lot of randomness.
The game was created in under 48 hours and we've used Unity and C# for the development.
04. Contact
Are you interested in working with me? Have any of my projects interested you? Feel free to reach out to me on [email protected]!
Reach out